Redesign · October 2026
Hero direction · round 2
H3
SuperChild is a little floating headquarters
Children launch from their own glass pod: one tap and they are playing. Grown-ups visit two rooms: the Word Lab (what to learn) and the Trophy Hall (progress). Word sets become missions, each with its own embroidered patch. Isometric clay, open sky and soft clouds keep it light and fun, and nothing outside a running game asks for a sum or PIN.

Each child has a glass pod with their animal buddy. Tap it and press Launch: straight into play.

Missions on or off, and a simple choice per word: Learning, Already knows or Skip.

This week's wins, gold medals for known words, a 15-step track for each word in progress.



Every word set is a mission with its own patch. On a mission means on; Start mission turns one on.
Glass podEach child's buddy
PortholeReal word pictures
Mission patchOne per word setFour benefit slides, each with its own scene from the base and one concrete promise. “Get started” on every slide skips the rest.

Apple, cup, dog, shoes… the everyday words your child needs, with real pictures.

Each word goes from listening to finding to reading, one small step at a time. No rush, no timers.

Stars fill up while they play. Then they pick a favourite video, and back to words.

appleWatch words go from new to known. You always see what's learned and what's next.
One screen, then lift-off. No word-set step, no coach step.
Bear buddy
We start with the Fruits mission. Change it any time.
Bear buddy is in the pod. Play the first words together.
Fruits mission · 12 words
Every field arrives filled in. A parent in a hurry taps one button and the child is in the pod.
Children launch from their pod. Grown-ups visit two rooms and one settings sheet. No sum or PIN anywhere here.
Fruits12 words
Animals12 words
Toys8 words
Vehicles8 words
Clothes8 words
At home8 wordsTap a patch to see its words.
12 words for Sam
3 known4 learning5 coming up
pearSam is learning this · step 4 of 15
apple
banana
strawberry
orangestep 9 of 15
grapesstep 6 of 15
pearstep 4 of 15
watermelonstep 2 of 15
cherry
mango
kiwi
peach
pineapple
Changes save by themselves

Same app, far fewer decisions for the grown-up and one big Launch button for the child.

Children, set tiles, more sets, coach cards, sync banner, install hint
Who's playing (tap to launch) and two grown-up doors

Profile, then word sets, then the coach
Defaults filled in, so it's one tap

Spread over separate sub-screens
Name, buddy, language, rewards, plus “More options”

Asked on every grown-up screen
Only when pausing or leaving a running game

The same dark silhouette on all four slides
One benefit per slide, each with its own room of the base

Ladders, mechanics, trials, reports
What to learn, Progress, known, learning, coming up
H3 · Hero Base · Mockup; every screen is static, and toggles, buddies, missions, word choices, the child switcher and the keypad are tappable.