Hero, three ways.

Three variations of the Hero direction. They share the same simple structure: children tap their hero to play, grown-ups get two doors (What to learn and Progress), setting up a child takes one screen, and the grown-up sum only appears when leaving a game. Each one tries a different idea of who the hero is and a different look.

The start page in the three hero variations

H1 · Comic Heroes

The app is a comic book and your child is the star. Ink panels, halftone dots, action bursts. Known words become collectible comic cards.

Hero: the child's animal buddy in a caped comic frame
Open board →

H2 · Build-a-Hero

Each child picks their own kid superhero, who can look like them. The cape colour becomes their colour, and they level up from Rookie to Super to Mega.

Hero: a kid hero they choose (8 looks; animals still available)
Open board →

H3 · Hero Base

A floating 3D headquarters. Children launch from their pod to play; grown-ups visit the Word Lab and the Trophy Hall. Word sets are missions with patches.

Hero: animal buddy in a launch pod
Open board →
Comic Heroes screens
Build-a-Hero screens
Hero Base screens